Design SystemFigmaProcess

Building a Design System from Zero to 200+ Components

September 5, 2024·11 min read·Design Tools

The honest story of building a design system from scratch.

Why We Needed a Design System

By 2020, WeekndLabs had 6 products, 4 designers, 8 developers, and 1,200+ UI elements that didn't talk to each other. Every new feature started from scratch. Consistency was a myth. We needed a design system.

Phase 1: The Audit

We spent 3 weeks cataloguing every UI element across all 6 products. Color palette: 47 shades of what should have been 6. Button variants: 23 (we needed 4). The audit was painful — but it was the foundation.

Token Architecture

Design tokens are the backbone. We defined 340+ tokens across: color (primitive → semantic → component), typography (scale, families, weights), spacing (4px grid system), border radius, shadow, and animation. Every token had a name, a value, and a documented purpose.

The Component Build Process

Each component followed a spec doc before design: variants needed, states (default, hover, focus, disabled, error), accessibility requirements, and responsive behavior. Then Figma design, then code review together with dev. No more 'it looked different in Figma.'

What Actually Stuck

The components that got adopted: those built *with* developers, not *for* them. The governance model: lightweight pull-request-style contribution process. The thing that almost killed it: perfectionism. Ship v1, iterate. A real v1 beats a perfect v0 every time.

Putri Wulandari
PW

Putri Wulandari

AI Product Manager · Service Designer · UX Lead at INA DIGITAL

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